.:| Quote |:.
"In darkness, no one sees you bleed or cry..."
-- Kierath Ranamor
.:| Vornae Proverbs |:.
"I no naka no kawazu taikai o shirazu."
A frog in a well does not know the great sea.
"Ame futte chi katamaru"
After the rain, earth hardens
.:| Libraries |:.
December 2, 606 ER Gather - Near Brockett, Tyrangel
Patches and Jade Arimonte extended an open invitation to others to join them at a deserted farmhouse they had located for a day of food, drink, poker, and merriment. The following is my report of the events that transpired.
The party started a little late, as apparently people had difficulty finding the farmhouse out in the countryside. I was greeted by Jade, Patches, and Countess Amaris. They had managed to find an abandoned farmhouse that they had cleaned up and prepared for the day's festivities.
Once more people had arrived, I sat down to play some cards with Jade, Amaris, Harmando, Jing, and Tora while the others present milled around outside or in other sections of the house. Throughout the course of the afternoon, there were attacks by random creatures, including some elemental wolves and some large spiders. All of these were dispatched without any great trouble, though some of the larger spiders proved to be more dangerous due to their thick carapaces and deadly venom. We also were visited by a group of fey that was fleeing the destruction of the fey plane. Amaris seemed intent on killing them, but ended up relenting to let them pass on as soon as the Wind Sylph had regained enough power to leave.
The gypsy Harmondo performed a s?ance to try and contact the spirit that we found to be haunting the farmhouse. It was learned that the spirit was that of the farmer that had lived there prior to the plague. His family was taken by the plague, and then himself, but for some reason his spirit remained tied to the house waiting for one of his family members to return. Countess Amaris offered to do all that she could to aid him in locating this person and helping them to return for him to see them one final time.
As the afternoone wore on we sat down again to play some Marenthan poker, and I was quickly reminded why I hate that game. We were interrupted, however, by a commotion outside. It turned out that the individuals posing as a d'Sudbyr and members of Rosewidow were more of the kanji-marked assassins. They were dispatched and the Countess allowed me to examine them, but I doubt anything was learned from them before their forced resurrections. It was also during this time that Jade, Patches, and Amaris were stricken by visions. Through their recounting of it, and consultations with Guildmaster Tavorza, it appears that Phillipe De La Vega's ability to hold the rips in the graveyards closed is waning more quickly than he had originally believed. This does not bode well at all.
As night fell and the full moon rose, Patches snuck off into the nearby woods. We did not see him again until later when he returned as a werewolf with a friend of his. It seems that they had both been out hunting undead. Most seemed quite glad for the presence of the weres later on in the evening when several liches and dreadnaughts appeared, but through the use of my blade and some well timed imprisons I managed to defeat several of these on my own with no problems. The rest were likewise dispatched quite handily.
Late in the evening, there was an incident between Jade and Countess Amaris. A baby pooka rifted into the house, and Jade was inside with many of the others playing with it. Amaris ordered me to give her my cold iron dagger so she could kill it, but Jade would not let her. The conflict ended when the pooka rifted away as Amaris stormed out and left the party.