.:| Quote |:.
"Some things can only be seen when you have lost everything."
-- Kierath Ranamor
.:| Vornae Proverbs |:.
"I no naka no kawazu taikai o shirazu."
A frog in a well does not know the great sea.
"Ame futte chi katamaru"
After the rain, earth hardens
.:| Libraries |:.
Ten Tips for Successful Adventuring
Whether you're a new adventurer looking to make a name for yourself or a seasoned veteran who has been at it for years, it never hurts to remember the little things... Here are ten tips of mine to help you live long enough to be considered a seasoned veteran.
1) Always travel prepared.
From potions to equipment to information, one should always be prepared for anything. You never want to experience that sinking feeling of realizing that you need a rope or specific item to save yourself or your friends but it is sitting at home because you "didn't think you would need it".
2) Don't assume you're getting the truth, or even all the details.
Only the naive or stupid believe every word that they are told blindly. Always keep your ears open and check multiple sources when possible before accepting something as fact, and even then a bit of skepticism can pay off in the long run.
3) Secrets are only secrets if they aren't shared.
You would think this is common sense, but sadly it isn't. For every person you share a secret with, the chances of someone talking (willingly or under coercion) increase dramatically. Only you can judge whether the risk is worth it, but if you truly want to ensure something remains a secret, you're better off keeping it to yourself.
4) If the experienced adventurers are running, don't stick around to find out why.
As a general rule, adventurers who have manged to survive long enough to become experienced have learned when discretion is the better part of valor. If they are running away from a fight, it's a pretty good bet that whatever is out there is bigger and badder than you are. You can always ask what it was from the safety of the tavern or a circle, which is preferable to arriving at a circle the hard way.
5) Never wander off alone.
Unless you're trying to scout and be stealthy (and then only if you know what you're doing and accept the risks), wandering off alone is just asking for a trip to an Earth circle. It doesn't matter how close your lodging is or how well lit, it is relatively easy for someone or something to attack you and incapacitate you before you can call for help.
6) Lone figures on dark trails are trouble.
If someone or something is standing alone in the dark, chances are it is either not alone (i.e. there is an ambush waiting for you) or it is powerful enough to have few, if any, worries. Always approach this sort of situation with caution, if at all.
7) Always pay attention to instructions.
Whether it is a noble telling you to hold a position in a battle or a powerful being telling you not to stray from a path, when someone gives you instructions there is usually a good reason for it. Pay attention to them, remember them, and if they don't make sense feel free to ask for an explanation when the situation allows for such a discussion.
8) Always wear gloves when dealing with strange objects.
While they aren't common, contact poisons alone are enough reason to consider such a simple precaution. There are also many plants and animals whom can kill or disease you simply by touching them, even after they are dead. Taking a few moments to put on a pair of gloves, or even wearing them as a regular portion of your adventuring gear, is well worth the minor inconvenience.
9) Don't play with strange circles, portals, or rifts unless you know what you're doing.
Some people, whether through skill or luck, are well suited to examining and exploring these phenomena. For most, though, poking around in the unknown like this is just asking for bad things to happen. You could end up transformed, controlled, or even transported to a very unpleasant place with no way to return other than a visit to an Earth circle.
10) Don't die.
The easiest way to a long and successful career is to try to avoid death, which can generally be done by avoiding being stupid. If you don't die, you run no risk of resurrecting, which means you don't have to worry about whether your spirit is strong enough to return you to Tyrra!